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[42.41 MiB] Unreal Engine 4 Game Development in 24 Hours books by Aram Cookson, Ryan DowlingSoka, Clinton Crumpler & Tim Johnson

Unreal Engine 4 Game Development in 24 Hours
Title:Unreal Engine 4 Game Development in 24 Hours
Format Type:eBook PDF / e-Pub
Date release:
Size:42.41 MiB
Category:Programming, Books, Computers & Internet
Want to make games for Windows, Mac, iPad, Android, the web, game consoles, or all of them? Don't know where to begin? Download Unreal Engine 4 for free, and get this book! In just 24 lessons of one hour or less, Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours will help you master every step of the game development process, and bring everything together in real projects that create real games. Each short, easy lesson builds on all that's come before, guiding you smoothly to mastery. The authors cover all this, and much more:
How games and game projects are organizedWhat Unreal Engine 4 does, and how it worksEssential Unreal Engine 4 terminology and techniquesCreating levelsEditing materials, landscape, and foliageIntegrating audio into your gamesCreating amazing effects with the Cascade Editor and Unreal's particle systemVisually scripting your games, including level blueprints and FPS encountersImplementing game physicsRecognizing and reacting to user inputsBuilding your executableWorking with motion graphics, interfaces, and HUDsScripting arcade shootersDeveloping for mobile devicesAnd much more
All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.

Throughout, step-by-step instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid problems. By the time you're finished, you'll have all the skills and code you'll need to build great games with Unreal Engine 4 - no matter what kind of game you want to create, or where you want to deliver it.
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